Garganacl MEG 147/132

$2.00

Garganacl — 147/132 (Mega Evolution set)

Stage: Basic
Type: Fighting
HP: 180

Illustration: Bold, textured art emphasizing Garganacl’s stony armor and battle-worn presence. The background shows shattered stone and floating rubble, highlighting its defensive power.

Ability — Rock Bastion
Once during your turn, when you play this Pokémon from your hand onto your Bench, you may attach a Fighting Energy from your discard pile to this Pokémon. If you do, prevent all effects of attacks, including damage, done to this Pokémon by your opponent’s Pokémon-EX and Pokémon-GX during your opponent’s next turn.

Attack 1 — Granite Bash (2 Fighting, 1 Colorless)
120 damage. During your opponent’s next turn, any damage done to this Pokémon is reduced by 30 (after applying Weakness and Resistance).

Attack 2 — Seismic Guard (3 Fighting)
160+ damage. If this Pokémon has 4 or more Fighting Energy attached, this attack does 60 more damage and this Pokémon takes 60 less damage from attacks during your opponent’s next turn.

Weakness: Grass ×2
Resistance: none
Retreat Cost: 3

Set rarity: Secret Rare (full-art)
Card notes: Full-art Secret Rare print; ideal for decks that capitalize on high-HP, energy-recovery effects and on-field durability. Strong synergy with cards that accelerate Fighting Energy from discard or provide benched protection.

Garganacl — 147/132 (Mega Evolution set)

Stage: Basic
Type: Fighting
HP: 180

Illustration: Bold, textured art emphasizing Garganacl’s stony armor and battle-worn presence. The background shows shattered stone and floating rubble, highlighting its defensive power.

Ability — Rock Bastion
Once during your turn, when you play this Pokémon from your hand onto your Bench, you may attach a Fighting Energy from your discard pile to this Pokémon. If you do, prevent all effects of attacks, including damage, done to this Pokémon by your opponent’s Pokémon-EX and Pokémon-GX during your opponent’s next turn.

Attack 1 — Granite Bash (2 Fighting, 1 Colorless)
120 damage. During your opponent’s next turn, any damage done to this Pokémon is reduced by 30 (after applying Weakness and Resistance).

Attack 2 — Seismic Guard (3 Fighting)
160+ damage. If this Pokémon has 4 or more Fighting Energy attached, this attack does 60 more damage and this Pokémon takes 60 less damage from attacks during your opponent’s next turn.

Weakness: Grass ×2
Resistance: none
Retreat Cost: 3

Set rarity: Secret Rare (full-art)
Card notes: Full-art Secret Rare print; ideal for decks that capitalize on high-HP, energy-recovery effects and on-field durability. Strong synergy with cards that accelerate Fighting Energy from discard or provide benched protection.