Psyduck — Ascended Heroes (39/217)
Basic / HP 70
Artwork: A confused Psyduck sits at the edge of a misty pond, water lilies and pale dawn light framing its head. Its eyes are wide and unfocused, a faint psychic ripple pulsing from its forehead. The card’s background carries subtle holographic accents that emphasize the telepathic energy.
Ability — Headache Haze Once during your turn, if Psyduck is on your Bench, you may flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon by your opponent’s Active Pokémon during your opponent’s next turn.
Attack — Confounding Quack (1) 20 damage. The Defending Pokémon is now Confused.
Weakness: Lightning ×2 Resistance: none Retreat Cost: 1
Flavor: Psyduck’s persistent headaches unlock surprising bursts of psychic power. When the pain spikes, even simple quacks can leave opponents disoriented.
Set Info: Ascended Heroes 39/217 — Common card number with glossy set icon. Collector note: an appealing pick for early-game bench support and status disruption in casual play.
Psyduck — Ascended Heroes (39/217)
Basic / HP 70
Artwork: A confused Psyduck sits at the edge of a misty pond, water lilies and pale dawn light framing its head. Its eyes are wide and unfocused, a faint psychic ripple pulsing from its forehead. The card’s background carries subtle holographic accents that emphasize the telepathic energy.
Ability — Headache Haze Once during your turn, if Psyduck is on your Bench, you may flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon by your opponent’s Active Pokémon during your opponent’s next turn.
Attack — Confounding Quack (1) 20 damage. The Defending Pokémon is now Confused.
Weakness: Lightning ×2 Resistance: none Retreat Cost: 1
Flavor: Psyduck’s persistent headaches unlock surprising bursts of psychic power. When the pain spikes, even simple quacks can leave opponents disoriented.
Set Info: Ascended Heroes 39/217 — Common card number with glossy set icon. Collector note: an appealing pick for early-game bench support and status disruption in casual play.